My video game design studio. We build playable systems that take physics, mechanics, and meaning seriously: multiplayer-first, web-native, and shipped under our own flag.
New
A Roblox tunnel shooter: fly through procedurally generated tunnels, blast the monsters that swarm you, and grind to unlock increasingly ridiculous projectiles (ducks, toilet paper, rubber chickens). Mobile-first, co-op or solo.
A touch-first toy-game: your finger is a growing cell sloshing through thousands of fluid goop particles. Graze slowly to feed, evolve cilia, vortices, spikes and tentacles, and drain procedurally generated biomes — solo, or in a peer-to-peer room with friends. Pinch to zoom.
Every game here started as a lab. Fluids, matter, clouds, cities and whole generated worlds — all live in the browser, most on WebGPU, all free to poke at. This is where the engines get built before they become games.
A procedural megacity grown from a genome, block by block, on WebGPU.
Open lab →Fly a meta-generated world with WASD and the mouse. No two seeds alike.
Open lab →A generator of field-generators: the seed layer under every world above.
Open lab →Particles that break, join and reform. Goopling was born in this one.
Open lab →A fluid sim inside a fluid sim — resolution where the eye is looking.
Open lab →Volumetric clouds, wind and storms, simulated rather than painted.
Open lab →Real physics, real mechanics. We build playable systems where the rules matter, not just the surface. Custom engines where it makes sense, open-source where it helps.
No installs, no gatekeepers. Our games run in the browser and scale to VR, multiplayer, and mobile, so anyone can jump in from anywhere.
Independent and self-published. Fractal Gaming is a branch of Fractal Reality, the studio of Ashman Roonz; the same first-principles approach, pointed at play.
Collaborations, commissions, or just want to talk shop about game systems? Get in touch.